
#pragma once


#include "Perception.h"


namespace cgGame
{
	class CPerceptionAnimal : public CPerception
	{
	public:
		CPerceptionAnimal();
		CPerceptionAnimal(unsigned int charID);
		virtual ~CPerceptionAnimal();

		virtual CCharacter* SelectTarget();
		virtual bool IsForbiddenPos(const cgMath::cgVector2D& pos);

	private:

	};
}